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Who We Are

Collaboration of Oleg Savchenko, helper of former FIDE president and a team of experienced blockchain software developers from Vasilkoff Ltd (vasilkoff.com) came to agreement and organized in a separate legal entity registered in the UK.


What We Are



MASS CHESS is a type of chess game competition in which hundreds of thousands of people can simultaneously take part. Each team is given 10-30 seconds per a move, during which the players move the pieces, thereby "voting" for the move of their team. After the time has been over, the system sums up the results, and the most popular variation of the move is carried out in the game.





Solve social problems with new forms of the Chess game.



Let people play chess, not make wars.


Financial projections

Freemium model needs more calculations and research.


Company goals

Make people happy and this way to make some profit.

Project valuation and team plans

The MassChess platform allows you to implement the paradigm shift of the classic chess game, intelligence games from individual to team.

Digitalization allows not only organizing tournaments of a global scale: a country with a country, a continent with a continent, humanity against machines, but also makes it possible to industrialize the entire gaming segment with total control of financial flows.

All this, along with team building, the automatic creation of a rating of leaders and talented people, according to experts, makes it possible to claim $5-6 billion of digital gaming per year.

The Geo-Social Games Project is a multi-level, deeply layered Project.

One of the important levels is the gaming platform, which is based on numerous theoretical developments rethought by the team of creators, the main of which are:


The Wisdom of Crowds by James Surowiecki


Emotional Intelligence by Daniel Goleman


Promoting Social and Emotional Learning With Games: "It's Fun and We Learn Things" by Sue Roffey.

The main advantage of the business model (BM) required for operating a platform designed to adapt classic intellectual games to the realities of the XXI century, is simplicity, transparency and the ability to easily control any transaction, by any participant or game organizer. The depth of control depends only on the involvement of the "verifier" in the work of the platform.


Distribution of finance

1.1. 60% - current prize pool

1.2. 20% - national or regional federation

1.3. 20% - Global Prize Pool.

Distribution of funds other than the current prize pool

2.1. 5% Authors

2.2. 5% Sponsors

2.3. 5% Organizers

2.4. 5% Technique

2. Methods of control.

2.1. Any participant conducts a transaction from any registered account. This gives him the right to check all transactions in this game or tournament. Any unrecorded transaction will give rise to public verification of all transactions for the entire period of the platform's operation.



3.1. Unusually high profitability comparable to the profitability of the gaming business, give modern approaches to doing business. Platform development costs pay off low maintenance costs. Placing a platform at Blue Digital Ocean, allowed to reduce operating technical costs to $1,000 per game with a million participants.

3.2. All other expenses are described in clause 1. , and consist mainly of content teams of round-the-clock technical support of the platform. Team minimum 5 engineers working in shifts and one senior technical support engineer.

We are ready to provide the necessary clarifications and explanations that may appear in the process of coordinating the Chess in Space Sports Business Show in Dnipro. We can just as easily move on to joint work on the international part


British Commonwealth tournament

After setting the world record, the next step in international promotion is the organization of the MassChess tournament among the countries of the British Commonwealth.

Draft of Game rules

In cases where two or more move variants have scored the same number of votes of team members (for example, 50 to 50, or 25, 25, 25, 25), the advantage is given to that move the players spent less time thinking and performing.

Rating and Evaluation of the Participant

The rating of each player is calculated by the program in automatic mode. Parameters influencing on rating calculation:


Coincidence of the player's move with the move of most participants in the match: 1 move = (+) 10 points;


Each move of the player, regardless of coincidence with the collective move: 1 move = (+) 1 point;


Time spent in seconds: 1 sec. = (-) 0.01 points;


Skipping a move: 1 move = (-) 3 points.

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Platform Rules and Functions

Function "Surrender"

By clicking the "Surrender" button, the user cannot make a move. The accrued rating for the player is fixed and the points for the subsequent skips are not withdrawn.

If 51% of the players have surrendered, the team loses.

Function "Offer a draw"

By clicking the "Offer a dead heat " button, the user fixes his proposal for a dead heat. As soon as 51% of players of the team offer a dead heat. The "Accept a dead heat" button appears on the opponent.

If 51% of the players have accepted a dead heat, the game stops.

All other opportunities and rules operate as in classical chess.


Demo mode ? Educational Program

We all know that a person learns best of all from his own mistakes. Let us imagine for a moment that each of us has the opportunity to make his own independent step, and then also to observe the variations of the moves of other people. Collective intelligence versus collective intelligence!

The program is structured in such a way that, in the voting results, the team members will observe three ranges of opinions and three different variants for the development of the situation.

In the first case, this will be the average move chosen by the majority of participants. This move may not be the best from the point of view of experienced chess players, but we believe that the majority and their choice should be respected. In the second and third, team members will observe the selection of both strong and weak players.

And this is interesting, now the game of chess is not only a game of your thoughts, but also a simultaneous analysis of others. While playing mass chess, the player must not only analyze and anticipate the opponent’s move, but also evaluate and analyze the best and the worst moves of the team members.


The game of chess is reaching a new level! First, it is an increase in the load on the brain and imaginative thinking due to a larger amount of analysis. Secondly, the motivation and rating system is structured in such a way as to stimulate thinking and make decisions as quickly as possible. Points are taken for a pass and every second of thinking. Thirdly, the collective game itself adds excitement and emotion. You and other players are experiencing defeat and victory together, and do not close in on yourself.


The program stimulates the development of abilities:

  • · Logic
  • · Analysis and planning
  • · Memory
  • · Concentration and attention
  • · Development of will and character
  • · Development of purpose
  • · Development of learning ability
  • · Development of creative potential
  • · Ability to think systematically and outside the box